Paths Explored
0
0% of grid
Shortest Distance
—
0 nodes
Time Elapsed
0ms
Algorithm
A* Search
Recursive Backtrack
Deep, winding corridors with long dead-ends. Creates a perfect maze where every cell is reachable.
Deep, winding corridors with long dead-ends. Creates a perfect maze where every cell is reachable.
Draw Mode
Start Point
End Point
Draw Walls
Erase
Explored
Path
Bi-dir
Generate a Maze, then hit Visualize to watch the solver.